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Ready Player One? AF Services puts E-sports to the test in Global Strike

Air Force Gaming made its official debut on 11 November, under the Air Force Services Center with a new intramural e-sports program.

Air Force Gaming made its official debut on 11 November, under the Air Force Services Center with a new intramural e-sports program. Teams at eight Air Force Global Strike Command bases will compete in a pilot program to crown the gaming champions of the command, which runs through mid-December. AFSVC plans to expand the AFGL to all Air and Space Force installations in January. Air Force Gaming is focused on supporting Air Force and Space Force resiliency and retention efforts through the creation of a global e-sports program that brings Airmen and Space Professionals together. (U.S. Air Force Graphic)

ir Force Gaming made its official debut on 11 November, under the Air Force Services Center with a new intramural e-sports program.

(Left to Right) Capt. Issace Hamilton, Nellis Air Force Base, NV; A1C Zurich Wieser, Maxwell AFB, AL; A1C Austin Snyder, Little Rock AFB, AR; A1C Micah Yon, Kirtland AFB, NM; Technical Sgt. Joshua Wilson, Dyess AFB, Texas; SA Brayden Belford, Buckely AFB, CO; SA Brandon Cheatham, Buckley AFB, CO; and Technical Sgt. Maurice Moyer, Schriever AFB, CO., participated and won the first ever, AFSVC and AFG “All-Air Force” and “All-Space Force” Call of Duty E-sports Team Qualifier on 14 Nov 20. Over 600 Airmen and Space Professionals formed 200 teams to compete in the tournament. They will represent the Air Force and Space Force at a Call of Duty: Black Ops-Cold War event at the United States Air Force Academy on 11 Dec 20. (U.S. Air Force Graphic)

Joint Base San Antonio-Lackland, Texas - Air Force Gaming made its official debut on November 11, under the Air Force Services Center with a new intramural e-sports program.

Teams at eight Air Force Global Strike Command bases will compete in a pilot program to crown the gaming champions of the command.

AFGSC Airmen and Space Professionals also from the command will participate in the program with teams formed to compete with each base hosting playoffs and base championships before the final major command championship.  The pilot program runs through mid-December. AFSVC plans to expand the AFGL to all Air and Space Force installations in January.

Air Force Gaming is focused on supporting Air Force and Space Force resiliency and retention efforts through the creation of a global e-sports program that brings Airmen and Space Professionals together through community experiences and competitive leagues.

More than 80 percent of Airmen ages 18 to 35 identify as “gamers,” and play between four and 10 hours per week, said Col. Marc Adair, AFSC director of operations. This community creates a fun outlet for Airmen and Space Professionals stuck at home during this global Pandemic.

“Air Force Gaming’s mission is to create an inclusive gaming organization for Airmen of all ages, ranks, and backgrounds,” said Adair. “We are confident that by establishing a unified hub for community and competition, Air Force Gaming can help promote resiliency, retention, teamwork, and mental well-being for service members around the world.”

The pilot season is set up with AFGSC as base locations within the command are in isolated areas where remote play may have its challenges. This will provide much needed feedback on how successful the program will be and if there any limitations to hinder the enterprise launch. 

During the pilot season, gamers from AFGSC will compete in Call of Duty: Black Ops - Cold War, League of Legends, and Rocket League with more games planned for the global rollout.

AFSVC and AFG hosted the first ever “All-Air Force” and “All-Space Force” Call of Duty E-sports Team Qualifiers on 14 Nov 20.  Over 600 Airmen and Space Professionals formed 200 teams to compete in the tournament.  The tournament winners will represent the Air Force and Space Force at a Call of Duty: Black Ops-Cold War event at the United States Air Force Academy on Dec. 11. 

The gaming program started as a grassroots effort on Discord, a voice, video and text communication platform run by a small group of Airmen who shared a love for video games. Capt. Oliver Parsons, a force support squadron officer who is credited as being the Air Force Gaming creator, implemented the program globally based on the adoption and enthusiasm from participating players. AFSVC then initiated the gaming concept from a small group of Airmen who showed a love for games and the Dyess AFB, Texas, e-sport spark tank initiative that took place in January. As these efforts evolved, AFSVC sought to deliver gaming to the field. 

“We are intentionally starting small with Air Force Gaming, but have big goals,” Parsons said. “By organizing this pilot season, we will ensure that all coordination is in place to scale the program globally and make Air Force Gaming a unifying community available to all Airmen and Space Professionals.”

Parsons said he collaborated with Rally Cry, a tech company specializing in developing e-sports infrastructures, to create a customized platform for the Air Force. The unified hub was able to reach more than 2,000 interested players in less than 48 hours of the experimental launch.  Air Force Gaming will now use intramural e-sports to bring Airmen and Space Professionals together around the world.

Airmen and Space Professionals can visit airforcegaming.com or visit their Facebook page at https://www.facebook.com/AirForceGaming for more information on the official gaming program and competition hub for the Air Force and Space Force.